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Lost Odyssey (360)
Epic JRPG Journey!



Page: 1/2

Supplier: MS
Reviewed By: Rogue5
Price: $59.99 360 (MSRP)


Untitled Document

Lost Odyssey tells the story of a thousand year old immortal named Kaim Argonar. Lo and behold, at some point, Kaim lost his memory and has been aimlessly touring around as a mercenary for an undetermined amount of time. After returning home his last battle, a fight that ended in the mass destruction on both sides of the conflict, Kaim has a dream (nightmare, perhaps) that is so real to him he believes it was a lost memory.

Being immortal and having been the sole survivor of the recent conflict, Kaim is tasked by government officials to find out who, or what, had caused such devastation on the battlefield. From here things snowball rather quickly; you’re introduced to your core party members almost immediately, you set off on a journey for answers (which unveils an eviler plot), and Kaim does his best to regain his lost memory (which affects the story in various ways.)

When it comes to the story you’re going to have to deal with some ‘lost in translation’ issues. Not necessarily ‘engrish’, just lapses in story development that probably wouldn’t have happened had the game been created, from the ground up, as an English title by a western developer. Certain conclusions are jumped to, some parts are predictable, and other story elements come out of nowhere to ultimately solve an otherwise unsolvable story thread. It sounds worse than it is simply because a lot of it has to do with the fact that the main characters in the game have memory issues, often remembering important details that haven’t been so much as alluded to previously. So while it may work, it definitely breaks storytelling conventions (in a bad way) and still doesn’t get around the fact that at times story progression just isn’t articulated all that well. On the other hand, when comparing stories to a lot of other jRPGs (any of the ones I’ve played, anyway) Lost Odyssey is, generally speaking, better than what you’re used to.

Power-ups come in the form of different amulets and jewelry. These power-ups can be learned so that you can take off items for other party members to use and learn from, but when you remove the power-up you need to assign the associated skill to one of your characters skill slots. Fortunately, while you only start out with three, each character is given an upgradable amount of skill slots that the new skill can be assigned to. You can also learn skills from other party members using ‘skill link’, which is incredibly important for maximizing your characters.




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