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PGR4 (360)
The Semi-Simulator



Page: 1/2

Supplier: Microsoft Games Studio
Reviewed By: Rogue5
Price: $59.99 (MSRP)


Untitled Document

Generally speaking (or at least for the sake of this intro) there are only two types of racing games; Arcade and Simulation. Arcade racers include such notable titles as Mario Kart, WipEout, and Motorstorm, while the simulation category is comprised of games like Gran Turismo and Forza Motorsport. These two groups both have long lists of potential pros and cons, but for the most part they remain completely separate, with very little cross-pollination. That is until a game like Project Gotham Racing comes along.

PGR4, the latest installment, isn’t much different from 2005’s PGR3; a bunch of tracks, a bunch of real-life licensed cars, awesome single and multiplayer modes, and the series’ trademarked Kudos points. But the beauty of PGR – what has made it stand out -- is how well it blends all the best aspects of both arcade and simulation racers. While it doesn’t get as far-fetched as any power-ups or 500km/h, the game’s insistence on driving with style makes for some exceptionally fun (but not technically unrealistic) driving. At the same time the game uses a reality-based physics model, wonderful graphics, and, as mentioned, cars from the real world. Rather than having a slower-paced simulator, the ease at which you can drift, while maybe not completely realistic, translates into a racing game that feels right.

Probably the biggest addition this time around is the inclusion of motorcycles to go with the more than satisfactory list of automobiles. Not surprisingly, handling is incredibly different between bikes and cars. So much so, in fact, that they feel like completely different games (think Tourist Trophy compared to Gran Turismo.) Handling aside, the motorcycles make for a whole new level in gameplay and challenges. Figuring out which vehicle type is best suited for each track can make the game noticeably easier both online and offline.

The weather system has also been revamped. Not only do changes in whether affect the appearance of the map, but now they also actively affect your ability to drive. Most notable is rain, which not only decreases your visual acuity, but also accumulates into giant puddles that can seriously slow you down if they don’t send you careening into nearby walls. This added dimension essentially means you’ll have to memorize the track twice – when it’s dry, and where the puddles will be when it’s wet.




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