The Semi-Simulator
Page: 1/2
Supplier: Microsoft Games Studio
Reviewed By: Rogue5
Price: $59.99 (MSRP)
Untitled Document
Generally speaking (or at least for the sake of this intro) there are only
two types of racing games; Arcade and Simulation. Arcade racers include such
notable titles as Mario Kart, WipEout, and Motorstorm, while the simulation
category is comprised of games like Gran Turismo and Forza Motorsport. These
two groups both have long lists of potential pros and cons, but for the most
part they remain completely separate, with very little cross-pollination. That
is until a game like Project Gotham Racing comes along.

PGR4, the latest installment, isn’t much different from 2005’s
PGR3; a bunch of tracks, a bunch of real-life licensed cars, awesome single
and multiplayer modes, and the series’ trademarked Kudos points. But the
beauty of PGR – what has made it stand out -- is how well it blends all
the best aspects of both arcade and simulation racers. While it doesn’t
get as far-fetched as any power-ups or 500km/h, the game’s insistence
on driving with style makes for some exceptionally fun (but not technically
unrealistic) driving. At the same time the game uses a reality-based physics
model, wonderful graphics, and, as mentioned, cars from the real world. Rather
than having a slower-paced simulator, the ease at which you can drift, while
maybe not completely realistic, translates into a racing game that feels right.

Probably the biggest addition this time around is the inclusion of motorcycles
to go with the more than satisfactory list of automobiles. Not surprisingly,
handling is incredibly different between bikes and cars. So much so, in fact,
that they feel like completely different games (think Tourist Trophy compared
to Gran Turismo.) Handling aside, the motorcycles make for a whole new level
in gameplay and challenges. Figuring out which vehicle type is best suited for
each track can make the game noticeably easier both online and offline.

The weather system has also been revamped. Not only do changes in whether
affect the appearance of the map, but now they also actively affect your ability
to drive. Most notable is rain, which not only decreases your visual acuity,
but also accumulates into giant puddles that can seriously slow you down if
they don’t send you careening into nearby walls. This added dimension
essentially means you’ll have to memorize the track twice – when
it’s dry, and where the puddles will be when it’s wet.
